For my assignment i have decided to take a audio problem that occurs in Mario 64. The problem itself is the laugh track for Boo a ghost enemy that you can find during your play time in Mario 64 the pitch of the laugh may be to high for most players or it can annoy players, However on the topic this may have been intentional by Nintendo it could be a metaphor for how many you have to catch and how ghosts can be up to no good. The pitch is how high or low a object can sound in terms of the boo laugh it is to high to fix the sound we can lower the pitch so its less gaining on the players ears we can also shorten the frequency to a lower hertz(Hz) so that the sound is shorter this means people can get less annoyed by the sound. The link below will allow you to hear the chosen sound https://youtu.be/tqUfK1Xyy-o I have discussed how i can fix the problem but lets go into more detail about how these solutions work. the pitch is the property of sounds that allows ordering on a frequency
1. What is Primary and secondary research? and What are the examples? Primary research is research that you have gone and collected yourself. it can allow your information to be specific and well rounded. a few examples of primary research includes questionnaires, surveys focus groups and interviews. Secondary research is information that has already been collected bu you can cross reference your research with the research that is already out their a few examples include books, blogs, Archives and statistics. 2. Explain how you could use this research to help sort a problem in the gaming When your developing a game and come across a problem, you can use Primary and Secondary research to analyse the problem. the first thing you could do is find out about other games that had the same problem within development or you can try to find out the problem yourself by using game research you have collected personally. 3. what are Quantitative and Qualitative research? Quantitative resear