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Sound assignment

For my assignment i have decided to take a audio problem that occurs in Mario 64. The problem itself is the laugh track for Boo a ghost enemy that you can find during your play time in Mario 64 the pitch of the laugh may be to high for most players or it can annoy players, However on the topic this may have been intentional by Nintendo it could be a metaphor for how many you have to catch and how ghosts can be up to no good. The pitch is how high or low a object can sound  in terms of the boo laugh it is to high to fix the sound we can lower the pitch so its less gaining on the players ears we can also shorten the frequency to a lower hertz(Hz) so that the sound is shorter this means people can get less annoyed by the sound. The link below will allow you to hear the chosen sound https://youtu.be/tqUfK1Xyy-o I have discussed how i can fix the problem but lets go into more detail about how these solutions work. the pitch is the property of sounds that allows ordering on a frequency
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Audio production exercise

1. What is Primary and secondary research? and What are the examples? Primary research is research that you have gone and collected yourself. it can allow your information to be specific and well rounded. a few examples of primary research includes questionnaires, surveys focus groups and interviews. Secondary research is information that has already been collected bu you can cross reference your research with the research that is already out their a few examples include books, blogs, Archives and statistics. 2. Explain how you could use this research to help sort a problem in the gaming When your developing a game and come across a problem, you can use Primary and Secondary research to analyse the problem. the first thing you could do is find out about other games that had the same problem within development or you can try to find out the problem yourself by using game research you have collected personally. 3. what are Quantitative and Qualitative research? Quantitative resear

Sounds in videogames

In some cases there can be times where sounds in video games don't meet the right timing or effect that the developer had in mind. These often lead to weird instances where the player hears footsteps that are out of sink, music from a completely different part of the game or sounds that sound so violent and scary that it doesn't fit the desired genre. The first example i can give is in Mass effect Andromeda when your talking to certain NPCs the audio doesn't quite match up with the lip syncing so it just comes off as bizarre this can break the immersion for the player and ruins the in-game atmosphere that was built. in post production make sure the animation fits the voices the second scenario is in the legend of Zelda OOT when you fight the Redeads, this enemy is shown to the player when they first become an adult and the sound it makes is very eerie and unsettling this doesnt fit into the game because Zelda is normally a game that is light hearted and kid friendly whe

Sound exercise 2

sound and FX in video games are important because it gives an extra level of detail to the game the best example i can give is when a character shoots a gun the player expects to hear gun shot noises is there was no sound then that would be strange giving the game extra sound detail gives players the best experience. music can also engage the player during cut scenes or moments throughout the game. it also adds to the general atmosphere of the game and without music the atmosphere the game is trying to create would be lost. 1. what is a waveform? A waveform is a curve showing the the shape of a wave at anytime. What is the frquency? Frequency is the rate in which something occurs What is the Amplitude? the amplitude is the extent of the sound vibration etc What is the Pitch? Pitch is the quality of the sound with the rate of vibrations with the highness or lowness of the tone The Si unit of the frequency equal to one cycle per second the decibel level is a way of measuring

Sound exercise 1

Mario has an iconic tune that everyone knows and can possibly hum. This is done with the simple yet memorable sounds a main tune was composed to be catchy and not be boring after hearing it over and over again. since NES cartridges at the time didn't have a lot of memory sounds took up the most memory this is why there is only three tracks throughout the whole game. Uncharted 4 uses slow bongo drums and wood wind instruments to create a wonderful atmosphere that really puts you in the game by panning out on massive landscapes audiences become captivated. to get that sound of the instruments a live orchestra preformed most of the pieces heard in the game. the wood wind instruments symbolise adventure this fits the theme of uncharted. Star wars has a fantastic soundtrack that really shows the space opera the main theme helps show adventure and it allows people to get ready for the adventure ahead. a live orchestra was also used for Star Wars this makes the sound more authentic. t

Game review

Persona5 is a fresh new take on the Persona series and makes its self an amazing first game for newcomers to the series. The game play follows is standard to Atlus with the selling point of be a good student by day fight shadows and evil people after school, this style of game play comes with a time management feature where the player has to make decisions based on that day, Will they fight in a dungeon or Will they hang out with friends so they can level there Confidant to help in the dungeon, Or work so you can make money for items. Or upgrade your social stats, Knowledge, Guts, Proficiency, Kindness and Charm. Time management is key in Persona and by the end you to will be a master of using your time wisely. Explore Tokyo in a new light with persona with every area having something new to do and explore, The soundtrack is superb with tracks like Tokyo Daylight and Tokyo Emergency playing as you explore. Behind the mask is the best piece i personally (hehe) have heard in a long time

A little introduction

Hello my name is Daniel Cooper and this is my Games Design page. I love to play video games and make Animations. This blog allows me to post my Games design work and also upload Character designs and Cartoons. I hope you enjoy my work this is the best way to express my hobby and entertain people. Games Design is the perfect way for me to grow as an animator and learn new skills for creating games and learn about the gaming industry. I hope my two years at SLC will allow me to achieve this goals. Thanks for reading From Daniel.C